IGK Emulator

Lista de funciones Lua

Desde la versión 1.0.0 4 min de lectura Para: Dueño Actualizada el 29-10-2026

Generada desde el código con Source/Main5.2/tools/lua_api.py: no editar a mano. Qué hace cada una y ejemplos: 16_LUA.md.

Resumen: servidor, 339 funciones (162 de ellas son GetObject/SetObject de campos), 31 ayudas en Lua y 27 eventos; cliente, 81 funciones, 8 ayudas en Lua, 11 eventos y 31 constantes de ventanas.

Servidor (GameServer)

Eventos

Se usan con BridgeFunctionAttach('Evento', 'MiFuncion').

OnReadScript, OnShutScript, OnTimerThread, OnCommandManager, OnCommandDone, OnCharacterEntry, OnCharacterClose, OnNpcTalk, OnMonsterDie, OnUserDie, OnUserMove, OnUserRespawn, OnCheckUserTarget, OnCheckUserKiller, OnUserItemPick, OnUserItemDrop, OnUserItemMove, OnUserItemUse, OnUserDamage, OnMonsterDamage, OnSQLAsyncResult, GameServerProtocol, OnUserLevelUp, OnUserMasterLevelUp, OnOpenWarehouse, OnCloseWarehouse, OnMonsterDieGiveItem

Funciones

AddItemToGremoryCase, AddObjectMasterReset, AddObjectReset, ChatTargetSend, CheckMaxStackItem, ClearPacket, CoinAdd, CommandCheckGameMasterLevel, CommandGetArgNumber, CommandGetArgString, CommandSend, ConfigReadNumber, ConfigReadString, ConfigSaveString, ConnectQueryAsync, CreateAsyncQuery, CreatePacket, DumpStack, EffectAdd, EffectCheck, EffectClear, EffectDel, FireworksSend, GET_ITEM, GetBytePacket, GetCharPacket, GetCharPacketLength, GetDwordPacket, GetEffectTable, GetExpRate, GetGameServerCode, GetGameServerCurUser, GetGameServerMaxUser, GetGameServerUpdate, GetGameServerVersion, GetHexPacketLength, GetMaxIndex, GetMaxMonsterIndex, GetMaxUserIndex, GetMinMonsterIndex, GetMinUserIndex, GetMonsterName, GetMonsterTopHitDamageUser, GetObjectAccount, GetObjectAccountExpireDate, GetObjectAddResistance, GetObjectClass, GetObjectCoin, GetObjectConnected, GetObjectDamageReduction, GetObjectDefaultDexterity, GetObjectDefaultEnergy, GetObjectDefaultLeadership, GetObjectDefaultStrength, GetObjectDefaultVitality, GetObjectGuildMark, GetObjectGuildName, GetObjectGuildRelationship, GetObjectGuildUnionName, GetObjectIndexByName, GetObjectInterface, GetObjectIpAddress, GetObjectLanguage, GetObjectMap, GetObjectMapX, GetObjectMapY, GetObjectMoney, GetObjectName, GetObjectPersonalCode, GetObjectResistance, GetObjectTotalBP, GetObjectTotalDexterity, GetObjectTotalEnergy, GetObjectTotalLeadership, GetObjectTotalLevel, GetObjectTotalLife, GetObjectTotalMana, GetObjectTotalShield, GetObjectTotalStrength, GetObjectTotalVitality, GetObjectType, GetPacketSize, GetWordPacket, GremoryCaseAdd, InvasionGetMonsterTable, InvasionGetRemainTime, InvasionGetState, InvasionSetRemainTime, InventoryCheckSpaceByItem, InventoryCheckSpaceBySize, InventoryDecreaseItemDurability, InventoryDelItemCount, InventoryDelItemIndex, InventoryGetFreeSlotCount, InventoryGetFullSize, InventoryGetItemCount, InventoryGetItemIndex, InventoryGetItemTable, InventoryGetMainSize, InventoryGetWearSize, InventoryItemCount, InventoryItemDelete, ItemDrop, ItemDropEx, ItemGive, ItemGiveEx, KillObject, LevelUpSend, LifeSend, LogColor, LogError, LogPrint, MapCheckAttr, MapGetItemTable, MasterLevelUpSend, MessageGet, MessageGetByLang, MessageGetByUserLang, MessageSend, MessageSendToAll, MoneyDrop, MoneySend, MonsterCreate, MonsterDelete, MonsterSummonCreate, MonsterSummonDelete, MoveUser, MoveUserEx, NoticeGlobalSend, NoticeSend, NoticeSendToAll, ObjectAddCoin, ObjectAddExperience, ObjectGetCoin, ObjectGetGuildMembers, ObjectGetUserGuildInfo, ObjectSubCoin, PartyAddMember, PartyCreate, PartyDelete, PartyDelMember, PartyGetMemberCount, PartyGetMemberIndex, PKLevelSend, PostSend, QueryAsyncDelete, QueryAsyncGetRowCount, QueryAsyncGetTable, QueryAsyncGetValue, RandomGetNumber, requirefolder, SendPacket, SetBytePacket, SetCharPacket, SetCharPacketLength, SetDwordPacket, SetExpRate, SetHexPacketLength, SetObjectAddResistance, SetObjectDamageReduction, SetObjectGuildNotice, SetObjectMap, SetObjectMapX, SetObjectMapY, SetObjectMoney, SetObjectResistance, SetWordPacket, SkinChangeSend, UserActionSend, UserCalcAttribute, UserDisconnect, UserGameLogout, UserInfoSend, UserSetAccountLevel

Campos del personaje

GetObject<Campo>(aIndex) para todos; SetObject<Campo>(aIndex, valor) solo donde dice "sí".

CampoSet
AccountLevelno
AddBPsí
AddLifesí
AddManasí
AddShieldsí
AttackSuccessRatesí
AttackSuccessRatePvPsí
Authorityno
BPsí
Changesí
ChangeUpno
ChatLimitTimesí
CriticalDamageRatesí
DamagePvPsí
DamageReflectsí
Deadssí
DecreaseShieldGaugeRatesí
Defensesí
DefensePvPsí
DefenseSuccessRatesí
DefenseSuccessRatePvPsí
DefensiveFullHPRestoreRatesí
DefensiveFullMPRestoreRatesí
DefensiveFullSDRestoreRatesí
Dexteritysí
DoubleDamagesí
Energysí
ExcellentDamageRatesí
Experiencesí
ExtraDexteritysí
ExtraEnergysí
ExtraLeadershipsí
ExtraStrengthsí
ExtraVitalitysí
GensContributionno
GensFamilyno
GensRankno
GensSymbolno
GuildNumberno
GuildStatussí
HPRecoverysí
HPRecoveryRatesí
IgnoreDefenseRatesí
IgnoreShieldGaugeRatesí
Killssí
Leadershipsí
Levelsí
LevelUpPointsí
Lifesí
Liveno
MagicSpeedsí
Manasí
MasterLevelsí
MasterPointsí
MasterResetsí
MaxBPsí
MaxLifesí
MaxManasí
MaxShieldsí
MoneyAmountDropRatesí
MPRecoverysí
MPRecoveryRatesí
NextExperienceno
OffensiveFullHPRestoreRatesí
OffensiveFullMPRestoreRatesí
OffensiveFullSDRestoreRatesí
OfflineFlagno
PartyNumberno
PhysiSpeedsí
PKCountsí
PKLevelsí
PKTimersí
Resetsí
ResistCriticalDamageRatesí
ResistDoubleDamagesí
ResistExcellentDamageRatesí
ResistIgnoreDefenseRatesí
ResistIgnoreShieldGaugeRatesí
ResistStunRatesí
SDRecoverysí
SDRecoveryRatesí
Shieldsí
ShieldDamageReductionsí
ShieldGaugeRatesí
Strengthsí
TripleDamagesí
Vitalitysí

Ayudas escritas en Lua (System y Utils)

FunciónArchivo
BridgeFunctionAttach(BridgeName, FunctionName)ScriptCore.lua
Timer.Repeater(timer, counts, call, ...)Cron.lua
Timer.Interval(timer, call, ...)Cron.lua
Timer.TimeOut(timer, call, ...)Cron.lua
Timer.Cancel(id)Cron.lua
DBQuery(sql, params, callback)Database.lua
DataSet(scope, owner, key, value)Database.lua
DataGet(scope, owner, key, callback)Database.lua
DataGetAll(scope, owner, callback)Database.lua
DataDelete(scope, owner, key)Database.lua
SQLConnect()Database.lua
SQLDisconnect()Database.lua
SQLFetch()Database.lua
SQLGetNumber()Database.lua
SQLGetString()Database.lua
SQLGetResult()Database.lua
SQLGetSingle()Database.lua
SQLClose()Database.lua
ExecuteQuery(sql)Database.lua
get_script_path()Functions.lua
SendMessageAllByNumber(MessageNumber, ...)Functions.lua
Schedule.SetDayAndHourAndMinute(Day, Hour, Minute, call, ...)Schedule.lua
Schedule.SetHourAndMinute(Hour, Minute, call, ...)Schedule.lua
Schedule.SetDayOfWeek(DayOfWeek, Hour, Minute, call, ...)Schedule.lua

Internas (las usan los scripts del sistema; un script no necesita llamarlas): BridgeFunctionEnable, DBGetResult, DBQueryRaw, Timer.RunRepeat, Timer.RunInterval, Timer.RunTimerOut, Timer.Update, TimerSystem, Schedule.GetScheduler, Schedule.Running.

Cliente (Main)

Eventos

OnReadScript, OnShutScript, MainProcThread, MainInterfaceProcThread, KeyboardEvent, ScrollMouseEvent, LeftClickEvent, RightClickEvent, ClientProtocol, OnEnterGame, OnLeaveGame

Funciones

CheckMouseIn, CheckPressedKey, CheckReleasedKey, CheckRepeatKey, CheckWindowOpen, ClearPacket, CloseWindow, Console, CreatePacket, DisableAlphaBlend, DrawBar, EnableAlphaBlend, GetBytePacket, GetCharacterMap, GetCharPacket, GetCharPacketLength, GetDwordPacket, GetFontHeight, GetHexPacketLength, GetImageHeight, GetImageWidth, GetItemName, GetLanguage, GetMainResolution, GetMainScene, GetNameByIndex, GetPacketSize, GetPlatform, GetPlayerClass, GetPlayerIndex, GetPlayerLevel, GetPlayerLife, GetPlayerMana, GetPlayerMap, GetPlayerMaxLife, GetPlayerMaxMana, GetPlayerMoney, GetPlayerName, GetPlayerPosX, GetPlayerPosY, GetTargetIndex, GetTargetName, GetTextWidth, GetTickCount, GetWindowHeight, GetWindowWidth, GetWordPacket, glColor4f, IsMobile, LoadBitmap, LoadPngImage, LockPlayerWalk, LogPrint, MouseLButton, MousePosX, MousePosY, MouseRButton, OpenWindow, ReloadClientScripts, RenderImage, RenderImage2, RenderItem3D, RenderText, ScriptError, SendMessageClient, SendPacket, SendPlayerChat, SetBytePacket, SetCharPacket, SetCharPacketLength, SetColor, SetDwordPacket, SetFontType, SetHexPacketLength, SetTextBg, SetTextColor, SetWordPacket, UnlockPlayerWalk

Ventanas (constantes)

Para IsWindowOpen, OpenWindow y CloseWindow; las marcadas "solo mirar" no se abren ni se cierran desde Lua.

Constante
WINDOW_FRIEND
WINDOW_MOVE
WINDOW_PARTY
WINDOW_QUEST
WINDOW_GUILD
WINDOW_COMMAND
WINDOW_PET
WINDOW_INVENTORY
WINDOW_CHARACTER
WINDOW_MENU
WINDOW_OPTION
WINDOW_HELP
WINDOW_QUICK_COMMAND
WINDOW_MASTER_LEVEL
WINDOW_GENS_RANKING
WINDOW_MINI_MAP
WINDOW_HELPER
WINDOW_CUSTOM_MENU
WINDOW_COMMAND_LIST
WINDOW_EVENT_TIME
WINDOW_RANKING
WINDOW_TRADEsolo mirar
WINDOW_STORAGEsolo mirar
WINDOW_CHAOS_MIXsolo mirar
WINDOW_NPC_SHOPsolo mirar
WINDOW_MY_SHOPsolo mirar
WINDOW_OTHER_SHOPsolo mirar
WINDOW_CHAT_INPUTsolo mirar
WINDOW_MESSAGEBOXsolo mirar
WINDOW_NPC_DIALOGUEsolo mirar
WINDOW_CASH_SHOPsolo mirar

Ayudas escritas en Lua (System y Utils)

FunciónArchivo
BridgeFunctionAttach(BridgeName, FunctionName)ScriptCore.lua
Window.New(o)Window.lua

Internas (las usan los scripts del sistema; un script no necesita llamarlas): BridgeFunctionEnable, ScriptFolderList, ScriptLoadFile, WindowSystem_Draw, WindowSystem_Proc, WindowSystem_LeftClick, WindowSystem_RightClick, WindowSystem_Scroll, WindowSystem_Key.

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